VERSION HISTORY
EVE Online - Virtual Shipyard

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v0.0.0.21 alpha  - 20/01/2005 - internal beta
* changed shieldBoost attribute module link
* app should now be able to distinguish between armor and shield hardeners
* implemented hardener stacking penalties (please check this)


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v0.0.0.20 alpha  - 20/01/2005 - internal beta
* implemented favorites
* skill effects don't show when the result is unchanged (eg 0 -> 0)
* improved module and ship compare
* module and ship tree now retain their expand/collapse status when updated
* implemented dynamic updating of data to improve speed
* skillEffects v7
* implemented Test Sheet export (tools menu)

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v0.0.0.19 alpha  - 18/01/2005 - internal beta
* integrated new XML parser (post CharacterManager v0.0.15.0)

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v0.0.0.18 alpha  - 13/01/2005 - internal beta
* armor tree is now readonly
* fixed Missile Launcher Operations FX & 'launcher' attribute tag
* removed duplicate effect log entries
* shield boosters will not extend shield capacity anymore
* implemented maxTargetRange attribute modifier
* fixed display of capacitorNeed effect (eg controlled bursts)
* all hardeners etc should now affect shields only

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v0.0.0.17 alpha  - 12/01/2005 - internal beta
* application now writes attrList.txt file to data folder with all supported attribute names
* split FX reports into verbose and a short version
* added agility to ship properties
* fixed some skill effect messages
* implemented module and ship compare functionality   (UNFINISHED IN THIS RELEASE)

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v0.0.0.16 alpha  - 11/01/2005 - internal beta
* fixed cargosizes
* added ship race icons
* fixed speedFactor value
* removed DamageResonanceMultiplier factor from shield calculation
* fixed powerNeed attribute effects
* implemented groupCache to speed up loading (newly created when market.txt date changes)
* fixed character list disappearing after first CM update / improved CM integration
* fixed bug where activated modules were 'always on'
* skill fx of different skills affecting the same attribute now stack (eg mining and astrogeology)
* implemented optional race grouping in ship tree
* implemented duration attribute modifier

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v0.0.0.15 alpha  - 03/01/2005 - internal beta
* implemented new ship structure, and added new ship database

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v0.0.0.14 alpha  - 03/01/2005 - internal beta
* implemented library (tools menu)
* new module tree structure
* new icons
* new post-exodus module database
* added ammo tab
* added automatic kit load on startup
* implemented About screen

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v0.0.0.13 alpha  - 27/10/2004 - internal beta
* fixed situation where more turret/launchers could be installed than allowed
* implemented turret size parsing based on charge size
* modules with no defined slot are now invisible

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v0.0.0.12 alpha  - 23/10/2004 - internal beta
* fixed bug with med/low slot auto repeats and durations

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v0.0.0.11 alpha  - 23/10/2004 - internal beta
* implemented remainder of the ship specific skills (laser turret cap use etc.)
* added cargo override to shipEffects.xml
* implemented second skill effect report (ship specific)
* implemented ship setup export

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v0.0.0.10 alpha  - 21/10/2004 - internal beta
* added drag&drop and doubleclick functionality to module list
* implemented ship specific effects - nb: in this version only the static ones...
* implemented skill effect log
* added "weapon upgrades" skill

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v0.0.0.9 alpha  - 17/10/2004 - internal beta
* implemented more accurate capacitor charge algorithm (non-linear)

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v0.0.0.8 alpha  - 15/10/2004 - internal beta
* simulator did not take static ship skills into account
* added module list view, including configurable column data
* added default column data information to module filter template
* implemented simple filter on 'regular' market items (currently '.. I' and '.. II' names)
* chararacter list will be hidden when no characters are available 

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v0.0.0.7 alpha  - 15/10/2004 - internal beta
* implemented cap level check on module (de)activation (optional)
* implemented time speedup for simulation
* implemented sim log save functionality
* improved speed calculation: included ship mass and module thrust
* implemented Character Manager integration (added character support)

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v0.0.0.6 alpha  - 13/10/2004 - internal beta
* simulation: implemented auto-repeat (right-click toggle)
* simulation: clicking an active module deactivates it
* fixed: shieldBonus property
* implemented support for activated vs. continuous effects in simulation
* keyboard scrolling through ship and module trees now updates properties
* worked on more accurate velocity simulation
* added Cap Drain Delta to simulation
* double-click in Fitting mode removes module from slot
* added save confirmation on changing ships and exit
* double click in ship tree selects ship
* double click in module tree installs module (if slot available)
* added reset of filter fields
* simulation: added support for negative drain (vampire type)

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v0.0.0.5 alpha  - 12/10/2004 - internal beta
* primarily cosmetic changes to alpha 4








{TO BE IMPLEMENTED}

* Module Stacking penalties

